A node’s properties are defined by the defaults object in its html definition.
These are the properties that get passed to the node constructor function when
an instance of the node is created in the runtime.
In the example from the creating you first node section, the
node had a single property called name. In this section, we’ll add a new
property called prefix to the node:
Add a new entry to the defaults object:
defaults: {
name: {value:""},
prefix: {value:""}
},
The entry includes the default value to be used when a new node of this type
is dragged onto the workspace.
Add an entry to the edit template for the node
<div class="form-row">
<label for="node-input-prefix"><i class="icon-tag"></i> Prefix</label>
<input type="text" id="node-input-prefix">
</div>
The template should contain an <input> element with an id set to
node-input-<propertyname>.
Use the property in the node
function LowerCaseNode(config) {
RED.nodes.createNode(this,config);
this.prefix = config.prefix;
var node = this;
this.on('input', function(msg) {
msg.payload = node.prefix + msg.payload.toLowerCase();
node.send(msg);
});
}
The entries in the defaults array can have the following attributes:
value : (any type) the default value the property takesrequired : (boolean) optional whether the property is required. If set to
true, the property will be invalid if its value is null or an empty string.validate : (function) optional a function that can be used to validate the
value of the property.type : (string) optional if this property is a pointer to a
configuration node, this identifies the type of the node.There are some reserved names for properties that must not be used. These are:
type,x,y,z,wires,outputs
If a node wants to allow the number of outputs it provides to be configurable
then outputs may be included in the defaults array. The Function node is
an example for how this works.
The editor attempts to validate all properties to warn the user if invalid values have been given.
The required attribute can be used to indicate a property must be non-null and
non-blank.
If more specific validation is required, the validate attribute can be used to
provide a function that will check the value is valid. The function is passed the
value and should return either true or false. It is called within the context of
the node which means this can be used to access other properties of the node.
This allows the validation to depend on other property values.
There is a group of common validation functions provided.
RED.validators.number() - check the value is a numberRED.validators.regex(re) - check the value matches the provided regular
expressionThe following example shows how each of these validators can be applied.
defaults: {
minimumLength: { value:0, validate:RED.validators.number() },
lowerCaseOnly: {value:"", validate:RED.validators.regex(/[a-z]+/) },
custom: { value:"", validate:function(v) { return v.length > this.minimumLength } }
},Note how the custom property is only valid if its length is greater than the
current value of the minimumLength property.
When the edit dialog is opened, the editor populates the dialog with the edit template for the node.
For each of the properties in the defaults array, it looks for an <input>
element with an id set to node-input-<propertyname>. This input is then
automatically populated with the current value of the property. When the edit
dialog is okayed, the property takes whatever value is in the input.
The <input> type can be either text for string/number properties, or
checkbox for boolean properties. Alternatively, a <select> element can be
used if there is a restricted set of choices.
The default behaviour works in many cases, but sometimes it is necessary to
define some node-specific behaviour. For example, if a property cannot be
properly edited as a simple <input> or <select>, or if the edit dialog
content itself needs to have certain behaviours based on what options are
selected.
A node definition can include two functions to customise the edit behaviour.
oneditprepare is called immediately before the dialog is displayed.oneditsave is called when the edit dialog is okayed.oneditcancel is called when the edit dialog is cancelled.oneditdelete is called when the delete button in a configuration node’s edit
dialog is pressed.oneditresize is called when the edit dialog is resized.For example, when the Inject node is configured to repeat, it stores the
configuration as a cron-like string: 1,2 * * * *. The node defines an
oneditprepare function that can parse that string and present a more
user-friendly UI. It also has an oneditsave function that compiles the options
choosen by the user back into the corresponding cron string.